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4 Tracking the 3D object pose

 

The object pose is inferred by aligning the geometric model of an object to the estimated silhouette in the images (1D set of B-spline control points) given an estimated pose. The initial object pose in the first frame is assumed to be known, enabling the computation of the silhouette and initializing the contour tracker. Afterwards, the silhouette is tracked through the image sequence and repeated pose estimation is used to update the state of the 3D pose tracker.

3D Pose from Silhouette

Problem stating

Before we formulate the problem, we have to define what we henceforth understand under the term ``object''. Objects are connected, bounded 3-manifolds embedded in . Let be the set of all objects, then together with the Hausdorff metric is a metric space. The group G of 3D Euclidean transformations has six degrees of freedom and maps onto . The orbit of a single object under G :

is a 6-dim manifold in . It is parameterized by , where ( x , y , z ) are the translation parameters and are the rotation angles around the x, y, and z-axis . Consider an object model and a realization , then the pose estimation problem can be stated as: Determine , such that :

 


The problem has not a unique solution for all objects, e.g. for a sphere always exists a 3D manifold of solutions. Let be the weak perspective image of the object . Then the optimization problem ( 1 ) can be reformulated:

 


where is defined on , obeying the condition:

stating that if the silhouettes are equal, the objects have to be equal, too. For tracking tasks the condition can be restricted to an (open) neighborhood of an object , since an estimate of the object pose is available. The condition becomes: exists an open neighborhood such that :

Under this condition the function exhibits a global minimum at the point , where is the solution to the problem ( 2 ). can be determined by searching for the global minimum.

Subsequent pose estimation

It remains to define the metric , but instead of choosing the Hausdorff metric on , is defined as the symmetric area difference between the graphs of and :

Since the measured as well as the estimated silhouettes computed from the 3D object model are represented as B-splines, the area difference of the graphs can be efficiently computed by intersecting the splines and symbolically integrating along the curves (using the Gauss Theorem for integration over curves in ).

As already pointed out, the silhouette of an object cannot be expressed as an analytical function of the 3D object model. Hence, there is no closed form solution to the optimization problem ( 2 ). The optimization is executed in subgroups of the transformation group G , where the silhouettes have to be represented invariant with respect to the unknown parameters . The B-splines can be represented translation and -rotation invariant by computing the first and second order moments . To achieve invariance, the B-splines are translated to align their center of gravity with the coordinate origin, scaled to unit area and rotated, such that the mixed second moment vanishes.

At first the parameters and are computed by determining the function at discrete points in the open neighborhood of the predicted pose , where is the graph of the normalized measured silhouette and denotes the graph of the normalized silhouette of the object at . is computed on a regular grid with center .

The global minimum of can be computed by fitting a quadric to , . The coefficients of the quadric are computed by minimizing the square error difference, setting up the normal equation. The inverse of the normal equation matrix can be computed off-line, if the grid is previously translated to the origin . The position of the minimum can be extracted from by partially differentiating the quadric and setting the gradient to zero.

The third angle can be computed using by again fitting a quadratic function to the symmetric area differences measured at discrete points in the neighborhood of , or by simply taking the differences in the normalization angles computed from the second order moments, which leads to ambiguities solvable by comparing with the predicted . The translation parameters can also be recovered from the normalization parameters.

4.2 Recursive Filtering of the Pose

The object pose derived from the silhouette is likely to be erroneous. For pose smoothing and prediction a Kalman filter is derived with the state vector , where represents the linear and angular velocity of the parameters g , respectively.

After an aspect change occurred, new control points may have to be introduced in the contour tracker to model corners or curved parts of the silhouette invisible in the previous aspect. As a consequence, a contour state estimate has to be derived, including an estimate of the control point velocity. These image velocities can be estimated from the 3D object pose velocity.

4.3 Aspect Prediction

At first aspect changes which influence the shape of the silhouette are predicted to reinitialize the contour tracker. An aspect change is determined by certain visual events (see Koenderink et al. [ 8 ] for a complete list of visual events). For smooth objects aspect changes influencing the silhouette are restricted to T-junction events, which can be discovered by comparing the topological structure of T-junctions of different silhouettes. Furthermore, if the difference between the currently utilized template in the contour tracker and the predicted silhouette exceeds a certain threshold, the template has to be replaced by a new (set of) silhouettes.



Next: 5 Experimental Results and Up: Visual Tracking of Solid Previous: 3 Solid Objects


Tue Jul 8 17:36:41 MET DST 1997